This update features our new progression system, called the Weapon Mastery, Controller Preset Type C, a new Equip Auto feature, rebalancing loot on Erangel and Vikendi, and much more.
- Maintenance schedule:
PDT: June 26 10:00 - June 27 4:00
CEST: June 27 7:00 - 1PM
- Weapons



- New progress system
- Weapon Mastery is a new progression system where players can increase levels by acquiring an XP weapon based on the players' weapon use.
- It works all the time without being affected by the seasons.
- Weapon Mastery provides players with 100 levels to achieve for each weapon.
- In a lobby lobby, players can check weapon usage information, results of the last match, and rewards so far obtained with a newly created mastery tag.
- Weapon mastery rewards
- There are three types of weapon mastery bonuses. These rewards can only be obtained by accomplishing their mastery
- Charms are the accessories that can be equipped with weapons.
- New magic can be achieved in all five levels of progression for each weapon.
- Magic can be used with any weapon skins.
- Earned magic can be set up / unlocked on the Rewards page. Magic can be seen in the game.
- Medals
- Medals highlight the impressive achievements players can accomplish with their weapons.
- Each medal can be obtained multiple times. There's even a counter that keeps track of how many medals won.
- Class logos
- Players can earn emblems equivalent to the flat bows achieved for each weapon.
- Up to 10 layers can be achieved.
- How to earn XP weapon
- Weapon XP is obtained when one or more of the following items are satisfied during a match.
- Smashing
- personal photos
- Defeats
- Defeats is a new term used to trace actions that include knockdown, killing of last team member and killing of two single players.
You can get an additional XP weapon based on the distance of the defeats.
- When you earn Weapon XP, the amount received will increase based on your survival time.
- Defeats follow DBNO / Kills' current referee rules currently in use in the game.
Additional information:
- Weapon mastery does not count friendly fire / team damage.
- Weapon proficiency does not count due to road kills or environmental factors (blue zone, red zone, drop or drowning damage).
- Mastery Weapon does not count Shells or Melee damage.
- Total defeats for each weapon can be found in the Weapons tab under Mastery.
- There is a limit to each weapon that can receive an XP weapon.
- Preset controller: Type C










- A new Preset Control, Type C, has been added
- The preset settings can be changed in the menus named Configuration - Control - Preset Control
- The new preset is more convenient to control the index finger of the finger
- Compared to the A or B preset, the C preset is for players who aggressively use tilt and combat strategies
- Preset C does not have Aim key (above shoulder)
- Inclination can be used by pressing the LB or RB switch
- The tilt has been separated from the analog sticks to avoid target or movement disruption
- Changed the double-tap Y side weapon equipping switch for a faster changeover in dynamic battles
- For other changes, please see our in-game control guide
- A word from our dev team:
- The C Preset is designed for a battle-focused preset, so players have minimal difficulty when moving, aiming, tilting, or shooting during combat by making them all independent.
- The C preset for the less used key was omitted (in this case, AIM below the shoulder) and attempted to avoid a loss in ADS response time or combat distraction.
- We will add customization options to all presets (A, B and C) allowing some basic settings to be added / modified. We look forward to hearing your feedback.
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