The Last of Us Part 2 تهدف للحفاظ على توتر اللاعب بغض النظر عن مستوى الصعوبة - PUBGTOON

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The Last of Us Part 2 تهدف للحفاظ على توتر اللاعب بغض النظر عن مستوى الصعوبة

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The events of The Last of Us witnessed many dramatic moments and difficult situations that the player is exposed to continuously, especially in light of the need to remain calm and possess his nerves when facing the infected with the infection, and therefore Naughty Dog aims to provide the second part with a better performance in relation to that part regardless of the level of difficulty Which every player touches on.

In a recent press interview with project director Neil Dorkman and Spanish magazine 3D Juegos , he explained that regardless of the level of difficulty the game presents , the main goal here is to enjoy all of Ellie's story and the way the title is designed and not to lose the general sense of tension all the time.

The studio revealed for the first time its interest in all players without exception, with the need for no one to feel neglected through many accessibility options as the team knows that everyone does not have the same skill or the same visual and auditory abilities, and in the event that any player is looking for increased difficulty and tension In general, it can turn off the listening mode permanently which causes it to go through more complex situations.

The Last of Us Part 2 releases on February 21, 2020, exclusively on PS4 and delivers 50% bigger events than the first part.
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